My recent proposal presentation went down remarkably well, however I did recieve one particularly strong criticism regarding my character concepts – not over the characters themselves or my drawing style but specifically over their clothing, being told that their garb was too generic, too typical of the genre. Taking an honest look at the designs with fresh eyes I feel inclined to agree; currently I’m wearing (sorry) my influences on my sleeve a little too obviously. So, I tried a different approach…
I’ve being toying with the idea of drawing design ideas from cyberpunk’s parent genres of Noir and detective fiction for some time, but remained apprehensive. Putting an old school spin on things could be interesting but it could also push my setting into steam/retropunk territory and loose focus as a result.
It is consequently with some caution that I approach this new aesthetic, I don’t intend to saturate my design with it but a few nods in the style of certain characters ought to result in a more interesting look and feel to my cast and – by extension – the setting. In the case of Scratch (above) I’ve tried to emphasise her role as the allegorical detective in the narrative with the braces & tie combo. It makes her appear more masculine but given her relatively butch personality this isn’t exactly a bad thing, while it also projects a stronger sense of the professionalism intended in the character rather than the ‘futuristic basketball player’ vibe her old outfit gave.
It’s looking like a promising new direction for my design so I’ll see how far I can take it before I have to compromise.