Platform Expo

March 27, 2011

As an experience in connection with my studies, the college rather kindly bought me a ticket to the local Platform Expo so today I took a stroll down to Hull’s KC Stadium to check it out.

I didn’t do much actual gaming there given the domination of ‘pods’ by sweaty 14 year olds – a grown man wrestling for a controller is not good look –  but there were enough interesting stands, talks and examples of bizarre cosplay to keep me preoccupied regardless. Initially looking into the concept art section I flicked through a few of the portfolio’s and was pretty awestruck at both the quality and sheer quantity of the art within. It’s a little daunting to see such rigorous work processes laid out like that, and while it was inspirational it also made me question whether my own output is below what it should be. Either way, for better or worse I’m glad I saw them.

Squeezing past the Master Chief, some storm troopers and a particularly eye catching Princess Peach I dropped in on a talk about copyright and trademarking. I’ll confess to having limited interest in the legal side of the creative industries but this lecture was something of an eye opener, giving a rundown on the dangers of pitching a new concept and how to protect it in turn. I’m not saying I’m going to be putting a ‘TM’ after my updates anytime soon but even if this isn’t of immediate use to me, I’m certain it will be in the future.

I finished up with a visit to the 18+ section – again this was seemingly populated by 14 year olds, again I was unable to wrestle a controller free. What it did make me realise though was that despite being a longtime gamer at an expo focused on the games, they weren’t necessarily the most interesting aspect. Rather it was the workings and planning behind the industry that really fascinated me.

It was nice to escape my desk for a while and recharge my inspiration batteries. All the same, I’m glad I don’t have to battle for a go on my console at home…


Print Making

March 25, 2011

Feeling on the one hand that I should make the most of College resources during my MA while on the other I’ve been encouraged to experiment I decided to learn something new earlier in the week and have a shot at traditional print making. Strictly speaking it isn’t the first time I’ve done it as I have taken part in workshops previously, but given that this was three or four years ago with poor results at best it was with a fresh mindset that I approached the technique again. Cutting rather than drawing an image certainly takes some getting used to but in the end I got somewhere.

The image above was the result of a lino print I created based vaguely on my Nightmares in Neon concept for Baby Face. I attempted to go for the same effect of semi-lit edges using crosshatching taking the negative printing into account, but unfortunately forgot to consider its reversal – hence the eye being on the wrong side and the initials in the corner being backwards. Furthermore, rather than spreading ink on the work surface first before applying to my linocut, I foolishly slapped it straight on resulting in my first prints coming out of the press blotchy or incomprehensible. Fortunately one of the tutors showed me how it was done though resulting in the clean version you can see now.

As far as first attempts go it’s pretty crude, my lack of skill being all the more evident looking at the other work made in the college printing room. All the same, I’d definitely like another go when I get the chance as I’m adamant I can do better, and for all my ineptitude it was actually pretty fun…


Success through little failures: Life Drawing

February 4, 2011

I’ve made scarcely any mention of it on my blog but last year I did a fair amount of life drawing at my college and have just begun attending again for the new year.

Being completely honest; my sketches in these classes have been at best mediocre and at worst, terrible. As presentable pieces they’re pretty poor and it certainly highlights my weaknesses in observational drawing. Making comics has likely furthered my artistic skills in many respects, but it’s also resulted in a procedural habit of making up details as I go along, filling in the gaps with my imagination and exaggerating as required.  This isn’t exactly a bad thing, but as I got back into life drawing I found myself instinctively approximating details rather than actually looking at the curves and shapes in reality.

Excusing my work by saying its ‘stylised’ can only be taken so far. In my final graphic I don’t intend to go for straight up realism, however even the most abstract art tends to have an element of reality to it. What it all comes down to is the danger of playing it safe, failing to push myself and admit that I can do better.

The drawings above aren’t particularly great – the fact that anatomical differences on the same model are so evident is testimony to this – but it’s uplifting to see that there’s a marked improvement over what I did last year. On the smaller scale I could consider these to be failures, but it’s my hope that they’ll assist in my long term success.

Look at it this way, the more mistakes I make now the less I’ll make in the final project…


Expo no go

October 31, 2010

It’ probably worth a mention given the nature of this blog that I’d been planning to attend this weekend’s MCM Expo in London, sadly it was not to be. Put it down to my ill advised last minute planning or the general surge in travel that occurs around the end of half term/reading week but all transport down to London ended up being either far too expensive or simply booked up. Living at the other end of the country doesn’t exactly help matters either to say the least.

I’m not going to whinge too much as it is largely my own fault for not planning ahead; it’s just a slight disappointment. Not just because it would have been a lot of fun, but because it would have likely been a useful experience in line with my project. There’s a great deal of relevant comic culture on display, while it would have been good to see some of the self published scene too. All in all a missed opportunity.

That said there is some good news: while I may not have made it to the Expo in person strangely some of my work did.

A while ago I made a short 9 page comic A Cornered Fox as a part of the anthology SIX – organised  and printed by fellow comic creator Ushio, a sizable thanks to him for inviting me on board and sorting everything out :) All being well it should be on sale at the Expo somewhere as I write this. Again a shame I couldn’t be there to see it in person, but it’s comforting to think people are at least seeing my comic.

You can read it online for free at http://www.drunkduck.com/A_Cornered_Fox/index.php?p=668001 and you can find more details on SIX at http://ushiospad.blogspot.com/2010/10/six-is-here.html


The story so far

October 30, 2010

Hi folks! Ozy here. Seeing as I’m just starting out it seems only fair that I give a brief rundown of how I got here and what I’m planning. The site’s a little barren for the moment given that I’m still getting to grips with WordPress (be gentle), but if you want the short version of what’s going on you can find the summary on the ‘What is Branch?’ page.

Still there? Then I’ll explain.

For the last three years I’ve been studying on Westminster’s BA in Contemporary Media Practice – think Film & TV with some stills photography thrown in – without exaggeration I can say this was an immensely valuable experience, expanding my knowledge of industry practice while also giving me plenty of creative freedom for experimentation. For the majority of these years I specialised in film production, however I always had something of soft spot for animation.

Indeed, I did a great deal of concept art and storyboarding throughout as well and it quickly became apparent that my drawing skills were my strongest asset. As a hobby, I took to making webcomics in my spare time, though given the pressures and constraints of uni work there was a limit to what I could manage on a regular basis and I couldn’t shake the feeling that given more time I could accomplish something vastly superior. As such, to date my comic attempts are modest at best.

As I started searching for suitable employment around my graduation, a familiar student scenario began to unfold. It was quickly evident that in spite of favourable qualifications they would only offer a slim chance of employment in media. As many will know, getting work in the industry is something of a Catch-22 situation: you need experience to get experience, to say nothing of today’s economy. In short things were looking bleak.

So as an alternative I resolved to continue my education in the form of a part-time MA in Art & Design to strengthen my CV and expand my skill set, this time in the more comfortable surroundings of my home city Hull. Aside from issues of funding (which I won’t go into here :p) I had a hard time thinking of a suitable project at first, all while I continued struggling to fit my comic work into a schedule. After weeks of grappling with an idea, I came up with a single solution to both problems – namely to combine hobby and study in the form of an MA project.

Thus it is that following a slightly unnerving pitch I find myself here, preparing the research and planning for ‘Branch’ – a self contained cyberpunk graphic novel of an estimated 100 colour pages.

Why cyberpunk you ask?

Well for one it’s a subgenre I’ve held a great deal of interest in for a long time and yet it’s always been something of niche genre, only occasionally rearing its head into mainstream culture, perhaps most notably during its debut in the 80’s with the most well known film examples being Blade Runner and The Matrix. In other word’s it’s firmly established but far from done to death.

Secondly, it’s a genre with themes of uncanny relevance to the society we live in. The cyberpunk fundamental of ‘high technology, low humanity’ is perhaps truer today than ever before. Specifically it’s my intention to base Branch’s story around cyborgs and the concept of the man-machine hybrid – while this may come across as outlandish fiction, to an extent we are already in symbiotic relationship with machines. How often do we utilise them every day? How many people do you know who are dependent on mobile phones, e-mail or Facebook to communicate? That I’m even publishing this through the internet right now itself is testament to our common reliance upon technology. From this perspective, we could already be regarded as cyborgs in a sense.

It’s this line of thought that leads me to believe there is ample depth and research material (real and fiction) to warrant an extended project and the resources supplied by a masters course while forming a formidable challenge to my writing and drawing abilities. There’s certainly a lot for me to be doing over the next two years, and I’m certain I’ll be pushed by the workload but all being well I’ll be looking at sizable improvements in my art, planning and general knowledge.

The final results will likely be showing up on Drunkduck while I’m certain I’ll be doing some printed copies too for those interested – publication seems I little overly optimistic but I’ll be giving everything I can go. In the meantime, I’ll be making regular progress updates right here along with relevant art and research, effectively charting the journey from concept to realisation. Constructive comments are welcome as is readership.

So how about it? Fancy coming along for the ride?