Cover in Progress…

May 3, 2012

Just a little update on the cover I’m working on for my printed issue.

To my mind it’s an improvement over my previous ‘act’ cover, showing more of Scratch than her back and being of a much higher standard generally. At the same time, it retains the heavy shadowing and emphasis on noir stylings, ideally giving a fair indication of what to expect within – the pose itself is a homage to a certain noir icon

It still needs a backdrop to wrap around both covers, colour and text but as starts go I’m pretty pleased with this one.


Page 21

April 30, 2012

Excuse me as I pick the tar out from between my toes (see the end of the last post). Obviously out later than planned though hopefully better for the extra spit and polish here’s page 21!

There a few things of note here, mostly in relation to the change of scene as we return to the spaceport lobby. For one it should be evident to anyone who flicks back to page 11 or earlier how much the rendering of the art has changed; linework and colours are far cleaner and less murky creating what I hope are clearer, stronger images. It’s annoying that the stylistic continuity has taken a hit in the process but it’s better that the larger changes are made now than later, in an ideal world I’d redraw the backlog but time isn’t on my side so for the immediate present I shall be pressing on…

The colours themselves aren’t as striking as with the previous scenes, moving back to a less restricted more subtle palette of oranges and browns off blues and greys. Besides the practical change of location and consequent lighting I felt that it was time to turn down the intensity for a little while and wind up the tension again for the next major beat of the story – in relation to this, I’d like to draw attention  to the use of repetition on this page.

Pauses and reoccurring elements if used heavy handedly are liable to simply create tedium, but they can also help garner a sense of unease between events, creating a rising rhythm and suggestion that we are waiting for something to happen. Emphasising an awkward pause in a comic is an odd affair as sense of time is often determined by reading speed; a dramatic moment the author intends to be held may well be skipped over in an instant by an impatient reader given that they are ‘in control of the acquisition’ (Eisner, 1996, page 52).

What I’ve done here in effort to create the impression of an uncomfortable pause is use three panels that are almost the same but with varying details; I didn’t want to just repeat the same image three times with gratuitous copy and paste – it tends to derail my immersion in a comic when I see recycled art – so I reused the composition for each but gave the characters slightly different expressions and poses, thus holding the moment while hopefully avoiding tedium or literally appearing to stop the comic.

An additional area of pseudo repetition I’d like to point out is the first panel; an entirely new drawing but with composition which echoes a panel from page 11 (looking past the security guard over the desk) and to a degree the first panel from the previous page. Whether these touches register with reader subconsciously or knowingly it should in theory dial things back a few notches while maintaining the feeling of impending danger I’ve been developing along the way.

One last minor mention I should make is that I changed the colour of Scratch’s trench coat now that it’s in neutral (i.e. not green) lighting. In early concept art it was greenish-grey but it struck me that brown-beige was a better fit for both the character and comic’s colour schemes, it also pushes it closer to the kind of 1940’s trench coats I based it’s look off in the first place.

That’s all for now folks!


Digital Love?

April 25, 2012

Argh, this is awkward.

First I settled on digital linework praising its speed and precision over pen and paper, before pining for ink once again under the oppressive glare of my monitor. Big surprise, I’ve changed my mind yet again. I hate being so fickle all the time but I’m increasingly finding it’s better to go with  the project’s flow than continue in ill-suited vein out of sheer embarrassment.

My issues with Corel and Photoshop haven’t vanished but almost as soon as I began drawing up the current page with my former methods I felt something was wrong.

When I say ‘wrong’ I don’t mean in terms of my enjoyment of drawing by hand – that’s unlikely to fade anytime soon – rather how the work fitted with its predecessors; I couldn’t shake the sense that I was wrenching open a chasm in the midst of the comic. While its been a cumbersome improvised evolution, there has been a progression of style throughout the twenty current pages which I think has been for the better.

The art’s become crisper and more cohesive in appearance, with a far greater consistency than the initial pages too. The specifically hand drawn touches I used to apply such as heavy hatching weren’t bad in and of themselves but they seemed an increasingly poor fit given Branch’s tone. Cyberpunk is a typically cold genre and while the warmth of traditional art might benefit a different story or look, here it seemed to be working against what I’ve been trying to establish.

As I’ve explained extensively before, I may have some issues with making art digitally but the end results are far more satisfactory to me than their hand drawn equivalent and in the end that seems to be a greater priority. There’s nothing stopping me from drawing for recreational purposes outside of the project and I’ll still be sketching the rough pages no matter what; occasionally digital methods can be a drag but no one ever said this would be easy (least of all me).

More than anything else though, the sensation which plagued me reverting back to my fineliners was of taking a step backwards, losing progress and a danger of alienating readers. I’m hoping most will be able to overlook the slight tweaks to the art style early on as the quirks of an artist in development, however, if I begin jumping back and forth between methods I’m worried the effect created will be a great deal more irritating; fracturing the comic’s sense of continuity and the credibility of its story world.

Digital love? Not quite, there are still areas of  production which have me tearing my hair out but overall it seems my initial hunches were right; digital colour AND linework is the way to go and in the long run I feel certain Branch will be bettered by it.

And yes, to back up all that ranting the next page is almost done. If it isn’t finished before the weekend I then I personally give you permission to tar, feather and run me out of town!*

*Please don’t


Page 20

April 8, 2012

Since I already covered my recent production troubles and new course of action last post, I’ll keep this nice and simple by weighing up the finished page on its own merits/problems so I can get on with things and try to make up for my poor output.

The third panel is pretty much the most notable feature of this page, working as a background and being a more ambitious effort than my usual. Besides wanting to break up the monotony of flat closeups, as I’m bringing this scene to a close I thought a longshot would make a striking conclusion displaying full figures and emphasising the bizarre meeting location. I also thought that the raised angle looking down would make for a nice echo of the first panel in the toilets from page 12, while giving the atmosphere a warped edge in the buildup to the next major beat in the story.

On the downside even with a photographic reference and preliminary sketch to work from it was a small nightmare to draw,  forming a large bulk of the delay. It’s close but I’m not sure it quite pulls it off, the perspective on Curt feels on the money but I’m not so sure about Scratch. The fact it looks a bit fisheyed isn’t all bad given the intended tone but I definitely have a long way to go drawing this sort of viewpoint.

My favourite panels are the first and second, an odd thing given how bad they looked in the sketch but somehow they worked out as more than the sum of their parts. Scratch’s ‘don’t give a damn’ expression feels spot on and I was especially pleased with the way the light catches the edge of Curt’s face in the first image. The third and last panels meanwhile feel functional at least but at the same time didn’t quite capture what I wanted; Curt’s expression seems too understated while conversely Scratch’s brooding irritation is a little too overt maybe.

The colours are a continuation of the last two pages so there shouldn’t be any surprises there, however they emphasise my biggest issue with the overall page: wasted space. The top row is fine in this regard but the bottom panels have some embarrassingly barren spots I really should have filled. I coasted on abstraction for the last image but the left corner could have done with some extra clutter or a shift in focus maybe.

One final point; I deviated from my script’s dialogue someway here as it seemed a heavy-handed on review. Scratch said a lot more than she needed to at this stage while Curt’s behaviour seemed unrealistically bold under the circumstances, questioning her ‘name’ and getting a snarky response. It was kind of interesting in some respects but felt forced and unnecessary – a case of what’s left unsaid being more effective I suppose.

The bottom line? An adequate page but still a disappointing one, not so much because of the end result as the time invested. One way or another I must get faster at how I go about this. Hopefully my new approach between traditional and digital mediums will improve matters, I just hope the quality doesn’t suffer as a result.


Man versus Machine

April 3, 2012

I won’t lie, I’m struggling to get my next page done.

Considering the smaller issues there’s a fairly tricky perspective panel and I took time out last week to visit London again, however I think the problem is a more fundamental and somewhat uncomfortable point; the process of inking digitally is grinding me down.

I had a sizable rant before about how the move to digital line work (like the colour) would be for the better and I’ve stated several times that I’m much happier with the quality of the work I’m creating this way, unfortunately I’m not happy with the process itself. It certainly makes high contrast panels simpler to draw up but when it comes to complex images I find myself missing the pen.

I may have made a lot of mistakes and drawn a lot of wonky anatomy by hand but it was comparatively quick. Once a mark was made that was it, no erasing a redrawing, I just had to go with the flow and get on with it. I can draw almost as fast in Corel with what may be more control but the temptation to get precious over pointless little details is just too great; what should be a matter of making several considerate strokes for an eye or a nose becomes a convoluted affair of erasing redrawing, zooming and chiselling. I like what I end up with, but who honestly cares after an hour’s been spent on a fingernail.

Furthermore, I’ve come to realise that drawing by hand had therapeutic qualities which are simply not there when I stare into a monitor. I can happily sit down with pen and paper for an afternoon, whereas with a computer about 90 minutes in I’ve got a headache and bloodshot eyes. Something which should be a joy becomes a chore and I find myself becoming less motivated and inspired as a result.

I realise this is the second time I’ve changed up my work process in recent months and that it’s really too late in the day to still be so uncertain of my methods, nevertheless I feel I have to acknowledge where I’m going wrong and do something about it. The MA is supposed to be about experimenting and developing my skill set, thus forging ahead blindly as I am would be completely contrary to this notion.

Following completion of my 20th page I plan on returning to pencil and pen for the majority of my linework, however I shall still be using digital inking for high contrast scenes as with pages 12-17 or anywhere else it seems suitable for that matter. Additionally, to keep things stylistically consistent I won’t be returning to my excessive texturing of old, moving more towards clean edges with occasional light hatching. Put simply, I’ll be striking a firm balance between traditional and digital approaches which should hopefully yield the best results as a whole.

Appropriate once again I suppose given my theme, that both I and the machine are still trying to work the kinks out of our relationship and acknowledge respective strengths and weaknesses considerately. Perhaps as with my story it’s somewhere between the old and new that I’ll find my ideal path.