Issue 2, Page 5

April 18, 2013

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I’m running late and have a full day of stuff tomorrow so I’ll keep this brief…

The good:

– Second panel came out EXACTLY how I wanted it; has just the right combination of motion and sexy murder eyes 0_O

– I seem to be getting better at design and placement of SFX.

– Curt’s expressions of horror continue to amuse me.

The bad:

– Backgrounds are a little too sparse this time around.

– Panel three could have done with more exaggeration and breathing space.

The ugly:

Perspective and anatomy on the guard is waaaay off in the last panel.

Till next time ;)


Issue 2, Page 4

March 27, 2013

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Hey folks! Stuff on the jobbing front has been quite intense lately so unfortunately I had to put this page on the back burner, particularly frustrating given that I’ve had it sat on my hard drive in a near finished state for a week or more.

On the bright side, for my first real shot at action this turned out remarkably well and there was even room for some experimentation along the way.

Besides the anatomy and poses – which I covered in detail a couple of posts back – I spent a long time mulling over exactly when I’d break the tension and how I would make the transition over to an action sequence. I settled on going big, bold and sudden to maximise the impact and perhaps communicate some of Curt’s evident shock over to reader; I doubt that it was too hard guessing that this was coming but my hope was that in going from 0-100 mph in a single page I’d have a shot at creating a real surprise.

More importantly a major shift has taken place here, over on The Duck someone commented on this being ‘the page that defines your character’ and now I think about it they couldn’t be more right. I gave this moment a whole page and extra effort not because I want to make a masturbatory display of excessive violence but rather because this is the point where we begin to get a sense of who Scratch is. Up till now she’s been little more than a scowl and trench coat; crude and unpleasant as it  may well be, this is the first genuine expression Scratch makes and it’s one that provides the lead in for much of her future character development.

Lest I begin to sound too pretentious objectively speaking there are some areas that could have used some reworking: The background is a little sparse, the  floor shadow appears to be fractionally off and I felt like I was forced to include the SFX caption to maintain stylistic consistency, but considering how much I’ve dawdled with releases this would be an ideal point to really push forward and rekindle my production efforts as things kick up a gear.

Now forward! Like an elbow to the face! THWACK!


Future Ferens Posters

March 9, 2013

Just thought I’d legitimise my excuses from the last post for delays and show where some of my time’s been going:

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I’ve been helping out at my local Ferens Art Gallery for some months now so to help promote their new website I put together an online poster and banner as part of the launch. Because of initial difficulties with permissions using images of actual art work from the gallery I opted to go with a cartoon representation to side step this and sneakily promote my own work while I was at it!

The banner turned out quite nicely too:

Ferens banner


Signing up for MCM again, AWOL updates and ACTION

March 8, 2013

Well, I’ve gone and done it now. I’ve signed up for London’s MCM Comic Con this May, so where the hell are all those new pages I was meant to have?

‘In progress’ is a frustrating label to tack on I know but it’s the best way I can describe it, they’re coming together but I’ve had to run through a veritable factory of brick walls to get there. Hard brick walls, covered with rusty nails and that delightful black paint you can’t seem to wash off. The name of this factory? Action.

Much harder than it looks it turns out...

Much harder than it looks it turns out…

To clarify I’ve had plenty of other stuff keeping me busy too – which all being well should appear online eventually – but for the most part there’s no avoiding the fact I have almost no experience in planning or drawing a proper action sequence in a comic. I’ve had bursts of violence and quick motion before but they’ve generally been ancillary to the scenes they’re in rather than the focus.

The last time I really had a crack at it was around six years ago with my first proper comic Cyberdog…

The hands, the faces, the wasted space in the layout... Can we just pit it away now and stop talking about it?

The anatomy, the faces, the wasted space in the layout… Can we just launch it into the sun and stop talking about it forever?

<Insert shudder>

Suffice to say I had a lot to learn back then and the whole endeavour left a foul taste in my mouth that likely put me off trying anything similar for a long time. Still here I am again, facing a similar set of problems; my drawing’s certainly improved and actually having a script this time has helped but learning to draw action from Scratch (pun intended) has proved a challenging process.

The early sketches for page four highlight some of my worst sins, I apologise in advance for their slightly spoilerific nature:p4actionpose1

Here we have the bare bones of Scratch someone delivering an elbow thrust. I roughed it out, looked at it and wondered what was wrong with the picture when the obvious struck me; there is no thrust. Indeed no motion at all, this isn’t a professional delivering a crushing neck strike it’s an exercise enthusiast having a gentle warm up. Argh.

I’d literally got so wrapped up in the anatomy I’d neglected to think about the pose and how I might make it exciting. Conveniently it was at this point my memory fired up – for once – and I recalled a good bit of advice from How to Draw Comics The Marvel Way about exaggerating poses to emphasise motion.

Armed with this reclaimed knowledge I tried again:

p4actionpose2Better; the subjects legs are actually pushing them into the strike this time, with a general lean in the direction of movement and the arm extending further out suggesting actual force is being applied. It remains far to stiff though, with the victim being altogether too upright for someone who’s just been struck in the chin full force, while knees should be bent much further in both cases if this is at the end of the motion.

Aiming to make third time the charm I created a digital mockup this time:

Branchissue2page4rough Much better. There’s a far stronger sense of engagement between characters here while Scratch’s the attacker’s front leg being bent further suggests a much longer run up and push into the strike. The victim’s head being knocked back further also emphasises the force of the impact more tangibly.

By exaggerating the key areas of the action – exertion and impact – the snapshot’s extreme qualities imply what preceded them – approach and attack – allowing the reader to fill the gaps without even realising it.  We immediately know that it’s the end of a quick and likely powerful movement by the positioning of the aggressor’s arms and legs, while the victim’s reeling off-balance makes it clear that a painful strike has been made.

Unlike films and games comics can only imply an action since the reader is in control of acquisition; everything that goes in between the panels comes down to the mental images inspired by the real ones. The issue here is a broader one really and interconnects with much of what I’m learning and practicing in the medium as a whole, elbow strikes may not be subtle but the methods used to create genuine excitement and credibility are.

I’m still struggling a lot though the next page and those following it are closer to the right track now at least; I’ve set myself a tall order getting a new issue ready for the end of May but if I take some of that fighting spirit onboard maybe I can make it work after all.

Thus:

VanDamme

HEURGH!


Issue 2, Page 3

February 16, 2013

It’s aliiiive!

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I was initially undecided on whether making this page or skipping abruptly to the next would be more effective; it’s likely fairly obvious where this is going but I dare say the sequence will be far more effective when read in one sitting as intended as opposed to weeks apart…

Still at least Branch lives again and now I’ve made a proper start I have no excuse not push myself for more regular releases, I’ll also see to it the blog gets frequent updates too rather than radio silence for weeks on end.

If I lie may chickens attack me in improbable numbers and sap my metaphorical health bar…