Replay Value 3/4

November 28, 2012

One more to go!

I am going somewhere with the gunghoism and violence here so bare with me, all shall be revealed! ;)


Replay Value 2/4

November 18, 2012

Being in the middle of the short I don’t want to say too much here but the more observant among you may be seeing a pattern in the escalating clichés… Or perhaps you’ve already figured it out :P

More soon(er).


Replay Value 1/4 (Colour Redux)

November 10, 2012

Back from the mountains!

Seriously though, that was a shocking gap between posts amongst a history of shocking gaps – I can and will do better. No really!
Bah! Anyway, being my usual fickle self I’ve decided to do this thing in colour after all:

I’ve actually got the next two pages drawn up and the beginnings of a fourth but it felt increasingly like something was lacking, with the art being too anaemic and stark for my liking. I’ve opted for what I hope is simple but striking colour scheme which should give the pages more impact and emphasise the story’s underlying theme.

Given that they only need colour now pages two and three should appear very soon – no really, I mean it this time! – while I’ll ensure I get back to more regular posting and reading of other people’s blogs.


Replay Value 1/4

October 7, 2012

Well here we go, page one of four.

I was mulling over whether or not to colour it last night and ended up consulting a friend about it; going on his advice I decided not to on the basis it would defeat the point of it being a ‘short and sweet’ project as I got into OCD shading. I do worry that it might be overly simplistic minus tone or crosshatching, on the other hand this way it should be done relatively quickly and force me to adopt a more efficient style wholeheartedly.

As ever, speed remains my greatest weakness and tackling a short on a reasonable timescale would be a good exercise for improvement on that front. There’s nothing to stop me colouring it after completion either for that matter if I change my mind and decide it would add something, but given the length and nature of the story the economic look might be enough. We’ll see.

Where’s the title you may well ask? What the hells going on? Why is that guy irresponsibly smoking in a server room? All but one of these questions shall be answered over the next three pages ;)


Issue 2, Page 2

September 18, 2012

Considering the absurd amount of time since the last proper page for Branch, saying I fell of the proverbial horse doesn’t quite cut it at this point. Saying I fell off, got kicked in the nether regions, trampled and then ran over by the cart would be somewhat closer to the truth…

I’m not going to give any excuses though since besides being predictable (employment, misery, motivation etc) I’ve spent too much time apologising for failings on this blog and not enough time actually doing something about it. In other words, instead of wasting time with long-winded sorry’s and shallow promises I’ll just get back to the my desk and push ahead without a fuss.

Unfortunately I really can’t make any promises on when Branch’s next release will be either as I’ve gotten caught up in a few other comic related things which will likely require a lot of my time during the next few weeks. I realise it’s a bit cheeky going off the radar again after a such a long hiatus but my hands are tied on this one – on the positive side I should at least have something to show for it afterwards and justify my inactivity this time around.

Anyhow, with this page I was trying some new stuff with my compositions and layout. Not all of it worked as planned but the use of dutch angles – an idea I skimmed from Marvel’s guide – seems to give a greater sense of rising excitement and visual variety. My angles have all been relatively flat and level thus far so a bit of experimentation in that department should hopefully result in stronger hike in tension and atmosphere.

In other words: Jaunty angle = EXCITEMENT