Font Overhaul Finished

December 14, 2011

This really should have been finished last week but as usual I was far too optimistic about my schedule.  Anyhow, I’ve applied the new font to all my old pages while taking greater consideration of the medium’s rules in this area; it’s certainly subtler this way and presents more variation thanks to the increased emphasis on bold/italic type:

I’ve updated everything on The Duck and ComicFury accordingly and have temporarily replaced the pages under my ‘Read it!’ page. Still, what I really need to be doing is getting onto ComicPress and setting up a more accessible archive there. It remains to be seen how well that will go as I’ve never used the site before but I’ll definitely give it a try before the end of the week.


Page 15

December 12, 2011

I’m a little short on time here so I’m afraid this will have to be more succinct than usual.

The linework/ink for this page was applied digitally working over my pencil sketch as a basis, which was in turn based upon a photo I took of myself for reference (naturally with gender adjusted accordingly). I typically favour hand drawing my pages with only colour, text and arrangement being done in photo-paint afterwards but in this case I’m actually glad I deviated; I ended up redrawing Scratch’s pose repeatedly before getting it to a satisfactory standard. I’m not sure the perspective is implemented as effectively as it could have been, but the pose at least seems striking and believable.

Though I don’t tend to trust my own opinion it at least feels like one of the better pages I’ve made. Having a single larger panel allowed me to be a little more indulgent than usual, focusing on getting one image right rather than rushing through several – I doubt I’ll be doing many pages like this but it shows that with more time and care I can do better…


Fashion vs Comics

December 6, 2011

Praise and affirmation, I’m sure most would agree are typically good things. They encourage us to persevere, remind us our efforts are worthwhile and give you that lovely little warm feeling inside. When someone’s worked hard on something, a pat on the back is only fair. A firm challenge or criticism however I would argue is important in its own right, we’re all only human and we all make mistakes or bad calls. When teetering on the edge of the ‘I can do no wrong!’ chasm, sometimes its really for the better that someone steps in, pulls the subject’s head out of their rear and tells them wrong.

Having met with the college’s fashion leader Lynn Benson today for advice on my characters’ dress and the general style of clothing in Branch I found myself at odds with many of her criticisms, but none of them were senseless or unfounded. I know a fair bit about comics but I’m just about as unfashionable as they come. So it is that while there was a great deal of disagreement in this meeting, I feel it was valuable in the sense that it provided a perspective I wouldn’t have considered and in disagreeing it made me give more thought to why certain design decisions should be defended in the first place.

Possibly the most severe criticism she gave was that besides the influence of film noir and early 1940’s fashion, I appeared to be inadvertently drawing upon clothing and hairstyles of 1980’s aswell. Considering many of my SF influences I can’t really deny this, but is it an inherently a bad thing?

The 1980’s gave us Blade Runner, The Terminator, Tetsuo the Iron Man, Aliens, Robocop and Akira in films. Watchmen, The Dark Knight Returns, Ghost in the Shell, Arkham Asylum and Sandman in comics. Most pertinently of all though it’s the birth decade of cyberpunk in the form of Gibson’s Neuromancer.

Maybe the era’s style isn’t trendy by modern measure – and there will never be an excuse for all those mullets – but it’s where you’ll find the roots of my inspiration. Lynn’s side of the argument was that I wasn’t being relevant and failing the push things into ‘the 21st century’, but then again Branch is set in unspecified era in a fairly obviously constructed style. I can’t guess what the future will look like and I won’t pretend to; sci-fi creations will always be interpretations with their strengths and weaknesses arising from how they resonate with the story and themes. Trying to forcibly hitch onto what’s hot when they’re made just ensures that a decade down the line they appear outdated and silly.

There were other issues raised over practicality aswell which struck me as quite comic specific. She mentioned that Scratch’s hairstyle was unrealistic for an unfrivolous character, being unlikely to hold in position without serious work. Were I making something in film there’d be no denying this point but in my defence I offer the following example:

Let’s consider the character of Wolverine; he’s a grumpy, unsentimental and often bloodthirsty anti-hero. Not someone you’d expect to spend hours in front of the mirror each morning messing with his bonce. But do you seriously know anyone whose hair naturally grows out like that

I’m not trying to say comics can freely defy credibility as they like (although they often do) but there is a great deal more flexibility in their aesthetics than many other mediums, flexibility it’s only natural to take advantage of when you play to its strengths. Scratch’s hairstyle might not be especially realistic but then again the style itself is someway off from realism anyway. Would it really make the comic any better if I gave her a crew cut, sweat marks and pimples? Do I need to give every character crooked teeth and nostril hair in order to make the story immersive?

Lest I seem like too great a hypocrite I’ll say here and now that there are certainly problems in my designs, particularly my background cast and general sense of consistency. At the same time it seems like me and Lynn are on very different wavelengths. She’s not wrong by any means, but her approach to the matter of SF fashion and style is almost directly opposed to my own. I’m more concerned with how the look of a character reflects their personality and habits, whereas her interests were focused upon reflecting larger trends and aspects of a society. As I heard Ted Polhemus put it a while ago during a talk, fashion is “dictated” whereas style is something created more personally by individuals and small groups. Considering that my cast is largely quite an alienated and dysfunctional bunch, it seems contrary to their character and indeed, the spirit of the entire comic to pursue such a rigid notion of fashion and what’s ‘in’.

Anyhow to end on a positive note and avoid sounding like too much of arrogant sod I will say there were some useful points made which I do intend to pursue when time allows. Among them Lynn suggested several key recommendations including less obvious examples of 1940’s suits and specific designers, while also encouraging me to try magazines for ideas on haircuts and look around charity shops for inspiration regarding ‘make do’ clothing. I may not be able to go back and redraw my central cast at this point, but with a crowded station around them there are plenty of others chances to experiment.

Disagreement then but not demotivational. A healthy challenge helps enforce a healthy creative process and I’m all for that.


Page 14

December 5, 2011

As of now with this page I’ll be making updates on Mondays  or not at all. Ideally that will mean weekly updates though the main reason is to lock down a consistent release day which people can check in on – if I don’t have a page ready at the start of the week I’ll at least upload concept work to keep things rolling.

On the page itself; I’ve been straining the tension for a while here since – as I explained last time – the dramatic pause seemed right. Things get quite kinetic a few scenes on and the pace picks up considerably, so with that in mind a slightly slower (albeit tense) moment struck me as a suitable cushion to stop the follow-up feeling rushed. Quite obviously the next page is the “it’s behind you!” moment to break the aforementioned tension, something I considered having in the last panel of this one but seemed cramped and ineffective. Moving it a page ahead of the vocal shock may test reader patience a bit (sorry!) but it also makes the most of the intense atmosphere and should provide a stronger payoff.

Additionally, our mysterious stalker here is really the central protagonist. Curt serves as something of a sub-protagonist with his own important role in the plot but the real heart of the story lies with Scratch. Excluding the opening page this is her introduction not to mention the first meeting between these two characters. I won’t be making a habit of stretching thirty seconds over four pages – or I’ll be grey before I’m done – but with the rest of the graphic being fixed upon these two a little indulgence may be for the better.

Art wise I’ve tried to support the atmosphere with more close-ups than usual, plus the requisite noir shadowing. I did do more with colours here as the overpowering greens were in danger of becoming monotonous; note the slightly blue hue on Scratch’s prosthetics and the cyan highlights from the light source.  Essentially, I’m still experimenting a bit to find a mix I’m happy with, but hopefully it’s going in the right direction.

You may also have noted that I’ve used the new font here which appears to be a considerably improvement over the old one, it may be a little understated but I’ll take that over the EVERYONE’S SHOUTING look I had before. What I’ll be doing now is going back over the earlier pages and replacing the lettering accordingly, once that’s done I can reupload and should be set to startup a new archive on ComicPress!

It may take a couple of days but with that sorted out I should be all systems go again, stay tuned…


New Font

November 29, 2011

Following on from Matt Hemsworth’s criticism of my current font I’ve revamped it to create something more aesthetically appealing and hopefully closer to industry standard.

The old font was far too bold compared to typical comic text so the thinner design for the new one should be welcome. I dare say my lack of skill in this area is readily apparent and there were a few quirks I was unable to correct, still for now at least I’m happy with it. I may well consider professional options around completion but as a stopgap I think it does the job.

In addition to my work on the font itself I also carried out a little research. Of particular note was an essay I discovered on Blambot by Nate Piekos giving a rundown on the typical rules of comic grammar, speech bubbles and other important conventions; most of which I was already aware of to some degree, however I found a few points I formerly knew nothing about. Embarrassing certainly, but better corrected now than 100 pages down the line, anyone looking for advice on how to use text in their comics would do well to look there.

So, with that sorted it’s onto the somewhat arduous task of relettering and redrawing balloons in my backlog. All the same I’ll see to it I have a new page together for next week as I start making routine updates.