Concept: Curt

November 14, 2010

I figured I’d post up this concept sheet I’ve done for one of my comic’s two main characters – Curt.

Took a while to get this one right and honestly the consistency is still a bit off, but otherwise I’m fairly happy with the result. Either way it’s fairly likely I’ll return to it closer to the production stage for redrawing and general adjustments.

To explain, he’s probably one of the most human characters in Branch’s setting. Almost everyone around him has some degree of cybernetic enhancement or prosthetic replacement, so he’s probably best seen as a stand in for the viewer: someone new to this world who feels alienated and threatened by it’s ‘modified’ population. Generally of a cheery disposition (with the downside of being something of a coward)  he’s intended as a counter balance to the story’s other protagonist; ‘Scratch’.

His companion and unwilling guide in this strange new world is pretty much a polar opposite: with an entirely artificial body from the neck down, Scratch is more world weary and in tune with the bizarre environment around her, physically and mentally. The flipside of this being her cold attitude towards others and severe lack of empathy. Yup, that’s right, they’re an odd couple. Unfortunate it’s worked out that way, but rest assured I’m doing my best to move the writing as far away as possible from embarassing rom-com clichés…

On a small note of interest I had originally envisioned Curt’s role in the story as being played by another woman ‘Zi’ (who you can see an early design for below) but changed my mind on the basis it would probably be girl power overkill.

What do you folks think?


‘Cyborg’ origins

November 8, 2010

It’s about time I made mention of some research on here, so I figured what better place to begin in line with my subject matter than with the origin of the term ‘cyborg’.

About a month ago while I was reading The Observer I conveniently stumbled upon a small- article celebrating 50 years of the cyborg, or rather 50 years since the word was coined given that we’re still some way off making them a reality…or are we?

Among more extreme fictional examples such as Robocop and Dr Who’s Cybermen the article highlights some everyday examples of man-machine hybrids which are almost completely overlooked. Pacemakers and prosthetic limbs already supplement our natural body functions in a symbiotic manner, as neuroscientist/inventor Manfred Clynes is quoted saying:“You could even say that if you’re riding a bicycle or wearing spectacles, that fits the cyborg concept. There’s feedback there. You don’t have to go into space!”

Fitting words from one of the men who helped propose the cyborg concept in the 1960’s, the other being psychiatrist Nathan Kline. Much as Clynes & Kline may sound like a comedy duo their paper ‘Drugs, Space and Cybernetics’ was the first to propose the idea of ‘the cyborg’, outlining how implants delivering controlled drug doses and other modifications of man’s biology could aid long distance space travel.

Intrigued, I attempted to find the original paper, something I have thus far been unsuccessful in – I did however find an article closely based off it Cyborgs and Space which was published in the September 1960 issue of Astronautics. This reprint may actually have been more useful to me anyway as it apparently summarises the key concepts of the paper, likely giving a scientific dunce such as myself a better chance of following.

As with their original paper, the article outlines the possibilities the proposed cyborg might offer to space exploration while also making an argument against the practicality of the existing externalised life support:

‘Biologically, what are the changes necessary to allow man to live adequately in the space environment? Artificial atmospheres encapsulated in some sort of enclosure constitute only temporizing, and dangerous temporizing at that, since we place ourselves in the same position as a fish taking a small quantity of water along with him to live on land. The bubble all too easily bursts.’


As with the fish out of water analogy, the typical space craft presents a sizable risk of the environment being punctured and destabilised along with the constraints of a finite air supply, placing an immediate limitation on the distance which can be covered by astronauts. The solution? To make adjustments to the astronauts themselves.

That’s right, no craft or spacesuit, man in space ‘qua natura’ as they put it, sounds insane right? But they manage to suggest a solution to virtually every body process which would be effected by the vacuum. This is not to say any of these solutions are particularly pleasant or fool proof, I suspect NASA would have a hard time finding volunteers willing to have their gastrointestinal tract sterilized or be kept in state of controlled hypothermia for reduced metabolism. It’s all far from perfect, but they make a firm point of almost all required technology being in existence and in some case having already been tested (that’s right, cyborg rats). That this tech was available as far back as 50 years makes the mind boggle.

Technicalities of the solutions aside, there’s an interesting paragraph where they emphasise the importance of all said systems being made to function autonomously, without need for management or maintenance on the part of the subject lest they become ‘a slave to the machine’. This idea fascinates me – that as soon as we must continually operate a machine in order to survive, then the control is no longer in our hands, as we are in a sense being controlled by the machine. Ironic when I consider my own dependence on plumbing, refrigerators and cookers – am I a slave to these machines because I need them to live?

The article hits another sizable obstacle near the end and a fundamental point in any cyborg concept when it approaches human psychology. No matter how well thought out it may be in practical terms, there is always, always the unpredictable human element to deal with; in this case the main problem being the sensory deprivation that comes from long exposure to a featureless void (as you might have with a space suit). Humans have an inevitable ‘desire for action’ and when they attempt to fulfil it with no feedback from the surrounding space to demonstrate it as being ‘purposeful’ the likely result is psychosis.

To summarise the point in broader terms, no matter how much machine you put in the man, there’s still going to be a human mind in there somewhere along with all associated baggage. It’s these themes that I wish to explore in my own project, considering how drastic human modifications might function in everyday life, and for that matter, whether they’d really function in a desirable fashion at all.

The articles final paragraph concludes optimistically, that:

‘Solving the many technological problems involved in manned space flight by adapting man to his environment, rather than vice versa, will not only mark a significant step forward in man’s scientific progress, but may well provide a new and larger dimension for man’s spirit as well.’


It’s about as sad as it is amusing that the cyborg’s greatest legacy has probably been to fiction rather to science (with rare exceptions such as the work of Professor Kevin Warwick), while it has rarely preached an idyllic man-machine symbiosis so much as tales of excess, dystopia and repression. I think it’s a safe bet this isn’t the legacy Clynes & Kline had in mind when they rote their paper all those decades ago. In the Observer article, Clynes is quoted as saying “Films such as Terminator sadden me because they misinterpret the message”. Indeed.

All  the same, it’s because of my continual affection for, and interest in the cyborg that I am doing this project now, while the allegorical comment of society’s dependence upon the machine is as relevant today (if not more so) as it was fifty years ago. Perhaps the message has been misinterpreted, but its given rise to a whole new set of fascinating questions and thinking in turn.


Expo no go

October 31, 2010

It’ probably worth a mention given the nature of this blog that I’d been planning to attend this weekend’s MCM Expo in London, sadly it was not to be. Put it down to my ill advised last minute planning or the general surge in travel that occurs around the end of half term/reading week but all transport down to London ended up being either far too expensive or simply booked up. Living at the other end of the country doesn’t exactly help matters either to say the least.

I’m not going to whinge too much as it is largely my own fault for not planning ahead; it’s just a slight disappointment. Not just because it would have been a lot of fun, but because it would have likely been a useful experience in line with my project. There’s a great deal of relevant comic culture on display, while it would have been good to see some of the self published scene too. All in all a missed opportunity.

That said there is some good news: while I may not have made it to the Expo in person strangely some of my work did.

A while ago I made a short 9 page comic A Cornered Fox as a part of the anthology SIX – organised  and printed by fellow comic creator Ushio, a sizable thanks to him for inviting me on board and sorting everything out :) All being well it should be on sale at the Expo somewhere as I write this. Again a shame I couldn’t be there to see it in person, but it’s comforting to think people are at least seeing my comic.

You can read it online for free at http://www.drunkduck.com/A_Cornered_Fox/index.php?p=668001 and you can find more details on SIX at http://ushiospad.blogspot.com/2010/10/six-is-here.html


The story so far

October 30, 2010

Hi folks! Ozy here. Seeing as I’m just starting out it seems only fair that I give a brief rundown of how I got here and what I’m planning. The site’s a little barren for the moment given that I’m still getting to grips with WordPress (be gentle), but if you want the short version of what’s going on you can find the summary on the ‘What is Branch?’ page.

Still there? Then I’ll explain.

For the last three years I’ve been studying on Westminster’s BA in Contemporary Media Practice – think Film & TV with some stills photography thrown in – without exaggeration I can say this was an immensely valuable experience, expanding my knowledge of industry practice while also giving me plenty of creative freedom for experimentation. For the majority of these years I specialised in film production, however I always had something of soft spot for animation.

Indeed, I did a great deal of concept art and storyboarding throughout as well and it quickly became apparent that my drawing skills were my strongest asset. As a hobby, I took to making webcomics in my spare time, though given the pressures and constraints of uni work there was a limit to what I could manage on a regular basis and I couldn’t shake the feeling that given more time I could accomplish something vastly superior. As such, to date my comic attempts are modest at best.

As I started searching for suitable employment around my graduation, a familiar student scenario began to unfold. It was quickly evident that in spite of favourable qualifications they would only offer a slim chance of employment in media. As many will know, getting work in the industry is something of a Catch-22 situation: you need experience to get experience, to say nothing of today’s economy. In short things were looking bleak.

So as an alternative I resolved to continue my education in the form of a part-time MA in Art & Design to strengthen my CV and expand my skill set, this time in the more comfortable surroundings of my home city Hull. Aside from issues of funding (which I won’t go into here :p) I had a hard time thinking of a suitable project at first, all while I continued struggling to fit my comic work into a schedule. After weeks of grappling with an idea, I came up with a single solution to both problems – namely to combine hobby and study in the form of an MA project.

Thus it is that following a slightly unnerving pitch I find myself here, preparing the research and planning for ‘Branch’ – a self contained cyberpunk graphic novel of an estimated 100 colour pages.

Why cyberpunk you ask?

Well for one it’s a subgenre I’ve held a great deal of interest in for a long time and yet it’s always been something of niche genre, only occasionally rearing its head into mainstream culture, perhaps most notably during its debut in the 80’s with the most well known film examples being Blade Runner and The Matrix. In other word’s it’s firmly established but far from done to death.

Secondly, it’s a genre with themes of uncanny relevance to the society we live in. The cyberpunk fundamental of ‘high technology, low humanity’ is perhaps truer today than ever before. Specifically it’s my intention to base Branch’s story around cyborgs and the concept of the man-machine hybrid – while this may come across as outlandish fiction, to an extent we are already in symbiotic relationship with machines. How often do we utilise them every day? How many people do you know who are dependent on mobile phones, e-mail or Facebook to communicate? That I’m even publishing this through the internet right now itself is testament to our common reliance upon technology. From this perspective, we could already be regarded as cyborgs in a sense.

It’s this line of thought that leads me to believe there is ample depth and research material (real and fiction) to warrant an extended project and the resources supplied by a masters course while forming a formidable challenge to my writing and drawing abilities. There’s certainly a lot for me to be doing over the next two years, and I’m certain I’ll be pushed by the workload but all being well I’ll be looking at sizable improvements in my art, planning and general knowledge.

The final results will likely be showing up on Drunkduck while I’m certain I’ll be doing some printed copies too for those interested – publication seems I little overly optimistic but I’ll be giving everything I can go. In the meantime, I’ll be making regular progress updates right here along with relevant art and research, effectively charting the journey from concept to realisation. Constructive comments are welcome as is readership.

So how about it? Fancy coming along for the ride?