Issue 2, Page 2

September 18, 2012

Considering the absurd amount of time since the last proper page for Branch, saying I fell of the proverbial horse doesn’t quite cut it at this point. Saying I fell off, got kicked in the nether regions, trampled and then ran over by the cart would be somewhat closer to the truth…

I’m not going to give any excuses though since besides being predictable (employment, misery, motivation etc) I’ve spent too much time apologising for failings on this blog and not enough time actually doing something about it. In other words, instead of wasting time with long-winded sorry’s and shallow promises I’ll just get back to the my desk and push ahead without a fuss.

Unfortunately I really can’t make any promises on when Branch’s next release will be either as I’ve gotten caught up in a few other comic related things which will likely require a lot of my time during the next few weeks. I realise it’s a bit cheeky going off the radar again after a such a long hiatus but my hands are tied on this one – on the positive side I should at least have something to show for it afterwards and justify my inactivity this time around.

Anyhow, with this page I was trying some new stuff with my compositions and layout. Not all of it worked as planned but the use of dutch angles – an idea I skimmed from Marvel’s guide – seems to give a greater sense of rising excitement and visual variety. My angles have all been relatively flat and level thus far so a bit of experimentation in that department should hopefully result in stronger hike in tension and atmosphere.

In other words: Jaunty angle = EXCITEMENT


Back… with excuses!

August 26, 2012

In all seriousness though I appear to have caught the head cold of the decade while I was on holiday in Wales. Thankfully I think I’ve slept/drugged most of it out of my system last night and I’m either on the mend or about to emerge in my newly mutated form…

My next page is approaching completion, but between being ill and trying to draw at the beach in the face of strong winds it’s still got a little way to go. More very soon, I promise ;)


Journey’s End?

August 15, 2012

So there I was on Monday, unloading my folders – ironically amongst my own display – when I got that familiar feeling; the same one I got when I submitted my dissertation back at uni, when my A-Level exams ended or at the conclusion of any big work stretch, the slight sense of an anti-climax.

This isn’t to say I wasn’t happy or relieved. After going all out in my final week and missing out on a fair chunk of my beauty sleep I’d be mad not to be, but all the same it’s hard for the triumph not to feel just a little empty when two years worth of work leaves your hands in a bundle papers. They were reassuringly heavy papers maybe but as I put their weight down on the desk I felt altogether different kind of weight lift.

Overly melodramatic perhaps and I’m sure everyone else feels the same after they’ve poured themselves into something over a long stretch but in this case there may be a little more to the matter. While the masters is officially over with only my final mark – eek! – and formal exhibition yet to materialise, for me at least Branch remains very much a work in progress.

Oh the optimism this project started with! A 100 page self contained graphic novel by the end of the MA. I really believed it could be done too, maybe with a more skilled, efficient artist this might have indeed been the case. Not in my case it turns out.

My first year was spent on researching and planning; a year well spent. Where I might otherwise have rushed into production out of impatience to get drawing the course’s targets gently nudged that enthusiasm in a more useful direction, forcing me to really think about where my work was coming from and how I might better it. I never found time to look at everything I wanted or was recommended to, but nearly every source gave me new ideas and thoughts on how to go about realising the comic and how I might better it as a whole. Besides what it did for my world building, design process and script development, this in itself was a valuable lesson on the importance of ground work in any creative project.

Then second year began. I was filled with excitement over the prospect of realising my graphic with the build up having only increased my anticipation and so it was that I tackled my first pages with an electrifying enthusiasm. Initial reactions were encouraging while experimenting with new techniques and approaches every page enforced a sense of progress; sure they were taking longer than anticipated to produce but I remained confident that my productivity would accelerate as things went on…

Only it didn’t really work out that way. Without being arrogant I can certainly say I put the work in but I suppose the problem came down to where the work was actually going. As Branch progressed so did my ambition with the art; I didn’t want it to be ‘my usual BUT in colour’  I wanted this  to be something I could feel genuinely proud of and frankly speaking I’m rarely proud of my own work. Not wanting to forcefully compromise and being pushed to make a realistic decision in the face of an imminent Expo I took up tutor advice and settled upon a 1st issue prototype as a statement of intent for my long-term practice.

Had it all been made of rudimentary sketches – as seen with my page plans – and unshaded colours then I’m sure I would have finished my complete graphic with time to spare. Still, I’m not really sorry I dismissed such a route. I could have mercilessly cut the script down, redacted the colouring or toned down the style to blobby approximations, but then to my mind that would be an even greater failure, whether I completed the story or not. Production needs to get faster somehow, there’s no question of that and given my continuing efforts and the right approach it will, but I’m more concerned that Branch is made to my own standards and not forced out like some embarrassing confession.

Maybe this all makes me sound like a selfish pseudo auteur? In my defence I’ll say that I’m aware my output is far from perfect, I’m not a genius, I frequently will make stupid decisions and I don’t have some flawless blueprint to which my comic must be made with Hitchcockian precision. There are always new things to learn.    

The one thing I can claim to have for certain this time is determination.

I’ve had countless projects and ideas which have either never been realised or have been cut short; often there have been others involved, finite resources or absolute deadlines to be met meaning I had to deliver or change things to avoid letting people down. I’ve frequently put others first and on more than one occasion stomached projects I hated because I’d given my word I’d see it through to the end. Branch is probably the first time I’ve really pursued a serious project that is wholly my own: there are no actors, no co-artists no paymasters – for better or worse it’s all my project and it’s only my neck on the line for this one.

What I’m trying to say is I’m going to finish this thing. No matter what. Delivering my first issue, research and development wasn’t some hollow act of academia, I’m serious about taking what I’ve done here and keeping it going even if it’s only as a part-time hobby.

Also, lest I sound dismissive or overly negative of the MA itself I should also clarify one last thing as it ends: I’ve absolutely loved this course.

Even when I was racing against the clock in caffeine infused panic I’ve effectively been a pig in mud. It may have been my own project but the tutors and even other students have been so supportive and helpful it seems only fair that I extend my heartfelt thanks to them for everything. While I may not have met my initial targets it’s been a fantastic two years of exciting times that have flown by all too quickly. I know I’ll miss them.

Journey’s end? God no. More like a halfway island where I can rest up for a moment  before launching to brave the creative seas once again. I can’t say how close my destination is or how long it’ll take to get there but I’ll promise you this:

The best is yet to come.


MA Exhibition: Setup Complete!

August 9, 2012

I can breathe again!

After some frantic moments, compromises and general panic on my part the display’s finally come together with only placards left to be stuck on. It’s even fairly close on to what I envisioned in my final plan with only a few small changes in response to practical concerns.

I’ve had to stagger my pieces a little to avoid making them look cramped alongside the TV display, which does unfortunately leave them running over wall joins rather than sitting neatly between them but it’s hardly a show stopping error and I couldn’t help feeling drastic eleventh hour reorganisation or fixes weren’t worth the risk. The initial section of the wall is also one segment longer than expected so all my concept work is now on the same plane – no bad thing – with the ‘L’ shape at the beginning simply being for support.

Plus, I finally got some business cards done!

Not exactly a mind-blowing design I realise but I figured that keeping them nice and simple – not to mention affordable on my limited finances – would be a good move for now. I’ve been meaning to get some together since the MCM Expo and having acquired a sizable stockpile I should be set for the exhibition and foreseeable future; it’s certainly an improvement over scrawling my e-mail on the back of crumpled leaflets at least…

Anyhow, with the physical setup out of the way all that remains to be done now is organising my folders and having a thorough written evaluation ready for submission by Monday. A special thankyou to HSAD’s amiable technicians Steve and Phil for their indispensible assistance mounting, framing and lifting during preparation.

Expect sentimental reminiscence and manly tears next week as I bid the masters farewell and reflect on Branch’s past and future developments ;)


A3 Ensemble Piece

August 8, 2012

Ever found yourself in that situation?

Where you’re in the middle of something and you just happen to spot a bit of dust on a table? It could wait, indeed it can wait but you can’t. It’s there on your peripheral vision, burning a gaping hole in your attention. It’s got to go.

So you wipe it away, only now you look closely the table is covered in the stuff and you quickly resolve to start what you finish, scrubbing away with naive optimism unwittingly dislodging an avalanche of grey snow; reinforcements quickly follow too forming a vanguard of dead moths, fluff and crusty hairs from parts unknown. You open a window in an attempt to offer a peaceful solution but the invasion is underway; counter attacks have already begun on your nasal passage and eyes. Negotiation is out of the question.

Surrounded with battle lines drawn and full-blown war against the filth all but inevitable you shoulder the vacuum cleaner with a heavy heart and wonder why you ever trifled with that harmless little dust fluff…

Since you’re probably wondering where the heck I’m going with this overblown analogy I’ll get to the point; allegorically I had that dust situation with the above piece.

As I outlined in my exhibition plan my last hung piece (15) was intended to be a collage made up from existing artwork at A3 size, however as I started piecing it together I couldn’t resist the urge to tinker. It started out small with lines being thinned out for the sake of uniformity or the odd hand being redrawn but before the long that intention had spiralled out of control; the more I changed the more edits I wanted to make and in the end what started out as a quick collage became a full-blown artwork.

Though the end result here is all new, some of the poses will likely be familiar as they are based off old work but the lines and colours are completely redrawn. I went for an ensemble image of Branch’s key cast since it struck me that I have very few promotional pieces; I’ve done a fair amount of work on the comic itself but didn’t get around to creating much in the way bonus or self-contained art. Having felt this lack acutely at the last MCM Expo besides using it here it could additionally be useful for when I’m trying to sell myself in such situations.

On the technical side it’s worth a mention that I tried some new colour and shading methods here; I applied some very faint texture overlays in an effort to create a more interesting kind of graininess and character to clothing and hair, while I also endeavoured to give greater depth to shadowing and more sharply defined highlights. It’s experimentation so the results are slightly hit and miss but as always it’s good to be freed up a bit and try new things.

At any rate, ideally this should make for a strong closing piece to my exhibit, capturing the essence of the comic and its characters generally while breaking up the relative monotony of A4 art on show. There’s a lot more I wanted to do with it that time wouldn’t allow and of course I could of saved myself a lot of work by making a more modest final effort, but for the most part I’m glad I pushed myself this one last time for the MA. While Branch will be ongoing my formal studies end here and it seems only right that ensure everything finishes with a bang rather than whimper.

Strangely, I’m rather glad I decided to pursue this creative dust fluff!