Concept: Feeling the Blues

February 19, 2011

This piece was something of an experiment in style. Being urged to leave my comfort zone and use new techniques I suppressed my usual crosshatching tendencies and tried something different.

Drawing Scratch I attempted to integrate some of the noir aesthetic I’ve been researching recently, creating heavy areas of pure black shadow across her figure to give the impression of depth and stark lighting. While I was basing this on the look of genre films I additionally drew on comics featuring appropriate high contrast styles such as Sin City and Savage, sacrificing detail for intensified mood. The trench coat she’s wearing resembles the kind Bogart wears in Casablanca and The Big Sleep, a new design which pushes her appearance away from that of traditional sci-fi with the prominent cyborg fixtures being concealed beneath it. This may seem illogical given my setting, however I feel it counterbalances by introducing intriguing themes of concealment and deception. Dressed like this Scratch could almost pass for being a regular human being, were it not for jagged circuitry mark on her neck and unnatural shine to her eyes.

The background interior was loosely based off one of Marchand and Meffre’s photographs of downtown Detroit – somewhere suitably bleak for the tone with a few additions to suggest a futuristic scenario. However, as with Scratch I’ve toned down the more obvious cyberpunk facets in favour of a more credible scene, with only the slightest hint it take place in the future. The focus being on the ambience rather than technological wows.

In relation to this I considered how Eduardo Risso’s artwork in 100 Bullets would often be given a specific colour palette for different settings and characters, giving stories their own distinct visual flavour and creating a vivid atmosphere. Here I wanted to reflect Scratch’s cynical personality with cold blues, also approaching the appearance of monochrome inherent in classic noir cinema.

My biggest complaint of the final image is that the lighting of the subject and setting don’t quite mesh with the background lacking the same sharp definition of light and shadow Scratch has. I’m pleased with the brooding atmosphere and look of the new trench coat, but I think I need more practice getting to grips with digital colouring and convincing lighting.


Concept: Scratch redux 2

February 12, 2011

With this new concept for my protagonist ‘Scratch’ I’ve kept much of the previous design but made a few tweaks which have hopefully resulted in a more refined look. Perhaps most noticeable are the changes I’ve made to the arms; the way I’m currently writing the story suggests that Scratch’s cybernetic prostheses are of a high standard – courtesy of a generous sponsor – and while I’m largely aiming for a used future aesthetic the clunky armour-like appearance in the earlier concepts was far too crude.

Here I’ve given them a more flexible look as though they were made of something rubbery rather than metallic, loosely modelling their shape and composition on the muscle structure of the organic equivalent. Also note how the design corresponds more closely with that of her neck, something which creates a greater sense of cohesion between details, while I’ve also taken elements of the arms structure and applied it to the feet in order to tie everything together. Clothing is largely unchanged, but on a previous criticism I received (thanks demontales!) I’ve rolled up her sleeves here to place greater emphasis on the arms’ uncanny presence along with a few minor adjustments to the braces and trousers.

A sizable improvement over the previous incarnations then and for the moment a satisfactory design. Now I just need to match this standard with a redesign for her coat.


Concept: Scratch redux

January 15, 2011

My recent proposal presentation went down remarkably well, however I did recieve one particularly strong criticism regarding my character concepts – not over the characters themselves or my drawing style but specifically over their clothing, being told that their garb was too generic, too typical of the genre. Taking an honest look at the designs with fresh eyes I feel inclined to agree; currently I’m wearing (sorry) my influences on my sleeve a little too obviously. So, I tried a different approach…

I’ve being toying with the idea of drawing design ideas from cyberpunk’s parent genres of Noir and detective fiction for some time,  but remained apprehensive. Putting an old school spin on things could be interesting but it could also push my setting into steam/retropunk territory and loose focus as a result.

It is consequently with some caution that I approach this new aesthetic, I don’t intend to saturate my design with it but a few nods in the style of certain characters ought to result in a more interesting look and feel to my cast and – by extension – the setting. In the case of Scratch (above) I’ve tried to emphasise her role as the allegorical detective in the narrative with the braces & tie combo. It makes her appear more masculine but given her relatively butch personality this isn’t exactly a bad thing, while it also projects a stronger sense of the professionalism intended in the character rather than the ‘futuristic basketball player’ vibe her old outfit gave.

It’s looking like a promising new direction for my design so I’ll see how far I can take it before I have to compromise.


Concept: Scratch coated

December 17, 2010

Just uploading a more refined design of Scratch wearing a coat as seen in my last concept. I tried to strike a balance between aesthetics and functionality, making it vaguely resemble the trenchcoat of a classic detective while being modern and reasonably easy to move in.


Sketches: Scratch in action

December 8, 2010

Just thought I’d quickly upload these rough sketches I did to test how Scratch might appear in different poses. Given that she’s one of the most physically active characters in the narrative (as it currently stands) it’s important that she looks right in action. Also, note the jacket in the right hand image, an addition I’m still working out – it needs to look suitably modern for a future setting but at the same time I don’t want it to appear frivolous, rather being sleek and utilitarian.