Page 18

February 20, 2012

I. Live. Again!

Joking aside though that was a horrendous gap between pages. One I can’t afford to repeat.

It wasn’t as though I spent those weeks on self-appointed holiday as I have been working steadily but the page ending up taking forever. I’d call it burnout, but given how modest my output is I’m not sure that’s an acceptable excuse; to put it crudely my drawing mojo was off kilter and besides a forceful effort to get the project back on track, I had to take a few days out sketching unrelated stuff to rediscover my inspiration. I still can’t promise weekly updates every time, but I’ll do my damnedest to push ahead all the same.

In spite of the shocking delay however – or more likely because of it – this is definitely one of my better pages. Previous efforts have often had areas of clunky composition, wasted space or jarring flow but here the layout seems pretty efficient and streamlined. An additional longshot may have been good but besides that it all appears to hang together nicely and for once there doesn’t appear to be any wasted space.

In regards to shading and colour, I peeled back the heavy black shadows of the previous scenes to alleviate some of the intensity and cool off after the last few pages, there’s still tension but I don’t  want to overcook it.

In lieu of the heavy shadows I tried to introduce a little more depth to the colouring and experimented with a few new techniques which proved remarkably successful; I’ve applied hints of blue/purple to darker areas while making the highlights more dynamic and detailed. The green saturated lighting scheme might be stretching realism a bit at this point but since it’s a comic I think some flexibility can be afforded for the sake of visual expression.

The ghostly look of the reflection in the mirror was something improvised quite late on but it seems fitting, besides clearly showing it to be a reflection it seems to emphasise the sickly panic on Curt’s face while giving Scratch an appropriately ghoulish quality – getting slightly pretentious I could also make a point of how the shine marks on the mirror appear to fracture her figure, foreshadowing a somewhat fractured character.

On the page content itself: I changed quite a bit from the script here simply because much of it just didn’t seem natural on review. Scratch was originally far too chatty, while it stuck me that given Curt’s personality he’d be more likely to babble anxiously in a tense situation than become laconic. Additionally Scratch was far more aggressive and hands on with him but as with much I’ve reconsidered it struck me as heavy-handed and largely unnecessary – in short it’s a case of KISS (Keep It Simple Stupid).

Finally, I’d like to conclude with a more general thought regarding motif.

When I talked about my project with Paul Gravett he was very insistent that I implement reoccurring motifs and iconography. At the time I decided to let them ‘emerge gradually rather than being heavy handedly emphasised‘ and as I hoped I feel like some have begun to develop.

For one there’s barcodes. I have a general fascination with them, but beyond aesthetic I suppose the reason they’ve appeared so frequently is to enforce the idea of what a blurred divide between humanity and technology entails. Considering cybernetic prostheses as products (which they undeniably are in this scenario) does that by extension make the owner a kind of walking product? Even on an everyday level, couldn’t fashion and various other bought accessories we use to define ourselves have a similar effect? Are our identities themselves a kind of product, marketed to the world around us?

Thus far these barcodes have been on bulkheads, luggage and ID badges but here on Scratch’s eye is the first instance where it’s literally a part of someone. It’s not an entirely original concept as similar things have been done in Gibson’s Neuromancer and Ghost in the Shell but it seems a logical – though frankly chilling – direction for cyborg technologies to go in.

On a more shallow level I’ve also inadvertently been using danger stripes a lot, something which has less of a basis in thematic backing and more in striking imagery/lack of imagination on my part. They seem fitting though in the sense that Branch is a hazardous place and right from the off Curt has been walking into rising danger – it’s a motif that needs more development but it’s a start. There is one other detail I’ve been repeating for a while now but I think it’s too early to give the game away on that one, I want to see if anyone notices it and figures out the plot hint ;)

I’ve babbled on more than enough for now so I think I’ll call it and promise more of something soon!


Page 17

January 24, 2012

Given my subject genre and influences, the appearance of gruesome murder was somewhat overdue…

It’s not Monday but at least I got another page done within the space of a week (as opposed to a month). This one’s a simpler affair than the last with the focus shifted to our mystery cyborg (Baby Face) and the unfortunate fate of the vigilant luggage attendant. At this point the former is a character who hasn’t really come to light thematically, so I did the same literally in an attempt to obscure but still partially reveal his bizarre features – that way most of the tension is maintained while steadily feeding reader interest as I build to the more dramatic scenes ahead.

The final panel is a little too barren for my liking maybe but the play of shocking red off cool blues provokes an effective mood. I’ve also got mixed feelings about using such a heavy-handed sound effect, though in the absence of an actual reveal of the MO it seemed necessary; ideally it works in a sort of Frank Miller way.


Page 16

January 17, 2012

It’s not even Monday but this page has been delayed so long waiting another week to update was out of the question. Perhaps it was a matter of not enough time put aside each week but I suspect I spent too long tinkering with puny details which ultimately don’t have much effect on the overall piece. I can’t promise I’ll meet weekly updates in future but I’ll be sure not to let my schedule slip this horrendously again.

Long wait aside, the page itself is pretty good by my standards, I tried some more adventurous stuff with the shadows/lighting and for the most part its been a success. The noir influence comes through pretty strong with this one – because of the fedora perhaps? – along with stylistic flourishes of a distinctly Risso and Miller nature. Introducing a key villain ‘Baby Face‘ here I wanted the luggage warehouse to reflect the character being introduced. The first panel features a lot of imposing machinery as an acknowledgement of his extreme cyborg enhancements, while the clutter dotted around perhaps hints at the deranged personality, additionally falling in line with the cyberpunk tendency for turbulent chaos concealed beneath ordered surfaces.

The cold colour scheme was intended to evoke a suitable cold mood while emphasising Baby Face’s complete lack of compassion for others, but looking now may have been a bit heavy. That said, I have a strong visual contrast in mind for the next page which should spice things up a little ;)

EDIT (20/1/2012):  I’ve tweaked the second panel’s colour and linework in response to some criticism on ComicFury to prevent it from being confusing. Hopefully an improvement!


Page 15

December 12, 2011

I’m a little short on time here so I’m afraid this will have to be more succinct than usual.

The linework/ink for this page was applied digitally working over my pencil sketch as a basis, which was in turn based upon a photo I took of myself for reference (naturally with gender adjusted accordingly). I typically favour hand drawing my pages with only colour, text and arrangement being done in photo-paint afterwards but in this case I’m actually glad I deviated; I ended up redrawing Scratch’s pose repeatedly before getting it to a satisfactory standard. I’m not sure the perspective is implemented as effectively as it could have been, but the pose at least seems striking and believable.

Though I don’t tend to trust my own opinion it at least feels like one of the better pages I’ve made. Having a single larger panel allowed me to be a little more indulgent than usual, focusing on getting one image right rather than rushing through several – I doubt I’ll be doing many pages like this but it shows that with more time and care I can do better…


Page 14

December 5, 2011

As of now with this page I’ll be making updates on Mondays  or not at all. Ideally that will mean weekly updates though the main reason is to lock down a consistent release day which people can check in on – if I don’t have a page ready at the start of the week I’ll at least upload concept work to keep things rolling.

On the page itself; I’ve been straining the tension for a while here since – as I explained last time – the dramatic pause seemed right. Things get quite kinetic a few scenes on and the pace picks up considerably, so with that in mind a slightly slower (albeit tense) moment struck me as a suitable cushion to stop the follow-up feeling rushed. Quite obviously the next page is the “it’s behind you!” moment to break the aforementioned tension, something I considered having in the last panel of this one but seemed cramped and ineffective. Moving it a page ahead of the vocal shock may test reader patience a bit (sorry!) but it also makes the most of the intense atmosphere and should provide a stronger payoff.

Additionally, our mysterious stalker here is really the central protagonist. Curt serves as something of a sub-protagonist with his own important role in the plot but the real heart of the story lies with Scratch. Excluding the opening page this is her introduction not to mention the first meeting between these two characters. I won’t be making a habit of stretching thirty seconds over four pages – or I’ll be grey before I’m done – but with the rest of the graphic being fixed upon these two a little indulgence may be for the better.

Art wise I’ve tried to support the atmosphere with more close-ups than usual, plus the requisite noir shadowing. I did do more with colours here as the overpowering greens were in danger of becoming monotonous; note the slightly blue hue on Scratch’s prosthetics and the cyan highlights from the light source.  Essentially, I’m still experimenting a bit to find a mix I’m happy with, but hopefully it’s going in the right direction.

You may also have noted that I’ve used the new font here which appears to be a considerably improvement over the old one, it may be a little understated but I’ll take that over the EVERYONE’S SHOUTING look I had before. What I’ll be doing now is going back over the earlier pages and replacing the lettering accordingly, once that’s done I can reupload and should be set to startup a new archive on ComicPress!

It may take a couple of days but with that sorted out I should be all systems go again, stay tuned…